The Game Baby Steps Includes Among the Most Significant Choices I've Ever Faced in Video Games

I've encountered some difficult decisions in video games. Certain choices I made in Life is Strange still haunt me. Ghost of Tsushima ending section led me to pause the game for around ten minutes while I thought through my options. I am accountable for so many Krogan deaths in Mass Effect that I regret deeply. Not one of those instances measure up to what could be the most difficult decision I’ve had to make in gaming — and it involves a massive stairway.

Baby Steps, the recent title from the makers of Ape Out, is hardly a choice-driven game. Definitely not in the conventional way. You simply have to explore a expansive environment as the protagonist Nate, a grown-up in childish attire who can barely stand on his unsteady feet. It appears to be an exercise in frustration, but Baby Steps’s power lies in its surprisingly deep narrative that will sneak up on you when it's most unexpected. There’s not a single instance that demonstrates that power like a pivotal decision that I can’t stop thinking about.

Spoiler Warning

Some background information is necessary here. Baby Steps begins as Nate is transported from his parents’ basement and into a fantasy world. He immediately finds that moving around in it is a challenge, as years spent as a sedentary person have deteriorated his physical condition. The physical comedy of it all stems from players controlling Nate one step at a time, trying to maintain his balance.

The protagonist needs aid, but he has trouble voicing that to others. As he progresses, he meets a cast of eccentric characters in the world who all offer to assist him. A cool, confident hiker tries to give Nate a navigation aid, but he uncomfortably rejects in the game’s most hilarious scene. When he drops into an unavoidable hole and is offered a ladder, he tries to play it off like he can manage alone and actually wants to be trapped in the pit. Throughout the story, you experience no shortage of irritating episodes where Nate complicates his own situation because he’s not confident enough to take support.

The Defining Decision

That comes to a head in Baby Steps’s one true moment of choice. As Nate nears the end his journey, he discovers that he must climb to the top of a snowy mountain. The default guardian of the world (who Nate has consistently evaded up to this point) appears to tell him that there are two ways up. If he’s up for a challenge, he can choose a very lengthy and risky path called The Obstacle. It is the most formidable barrier Baby Steps game includes; attempting it appears unwise to any human.

But there’s a alternative choice: He can just walk up a enormous coiled steps as an alternative and get to the top in a short time. The only caveat? He’ll have to call the groundskeeper “Lord” from now on if he opts for the effortless way.

An Agonizing Decision

I am absolutely sincere when I say that this is an painful decision in the game's narrative. It’s the totality of Nate's self-consciousness about himself culminating in a particularly bizarre situation. A portion of Nate's adventure is revolves around the fact that he’s self-conscious of his physical appearance and manhood. Every time he sees that impressive outdoorsman, it’s a painful recollection of everything he’s not. Attempting The Obstacle could be a instance where he can demonstrate that he’s as able as his imagined opponent, but that route is sure to be laden with more humiliating failures. Does it merit striving just to demonstrate something?

The steps, on the contrary, offer Nate an additional crucial instance to decide between receiving aid or refusing it. The gamer cannot choose in about they turn away a map, but they can opt to provide Nate with respite and opt for the steps. It ought to be an easy choice, but Baby Steps game is devilishly clever about making you feel paranoid whenever you see a simple solution. The world is filled with planned obstacles that turn a safe route into a difficulty suddenly. Is the staircase one more trick? Might Nate arrive to the very summit just to be let down by some last-second gag? And more troubling, is he prepared to be humiliated another time by being forced to call a strange individual as Master?

No Perfect Choice

The beauty of that moment is that there’s no perfect selection. Each path results in a genuine moment of character development and therapeutic resolution for Nate. If you choose to tackle The Obstacle, it’s an existential win. Nate eventually obtains a moment to show that he’s as competent as anyone else, willingly taking on a tough path rather than struggling through one that he has no alternative but to take. It’s difficult, and perhaps unwise, but it’s the bit of empowerment that he requires.

But there’s no embarrassment in the staircase as well. To opt for that way is to at last permit Nate to receive assistance. And when he does so, he realizes that there’s no real catch in store for him. The stairs aren’t a prank. They go on for a long time, but they’re straightforward to ascend and he won't slip all the way down if he stumbles. It’s a simple climb after extended challenges. Midway through, he even has a chat with the trekker who has, unsurprisingly, selected The Obstacle. He tries to play it cool, but you can tell that he’s exhausted, subtly ruing the pointless struggle. By the time Nate reaches the summit and has to meet his agreement, addressing his new Master, the arrangement scarcely looks so unpleasant. Who has time to be embarrassed by this odd character?

Personal Reflection

When I played, I chose the staircase. A portion of my thinking just {wanted to call

Veronica Harvey
Veronica Harvey

A seasoned casino analyst with over a decade of experience in slot machine mechanics and online gaming strategies.

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